There are many variations and interpretations of the ‘Green Man’ symbol, mostly characterised as a mans head or skull with plants and other vegetation sprouting in and out of the eye sockets, mouth, nostrils and ears. The Green Man is generally considered a representation of the cycle of life or rebirth of nature when spring time comes around. Continue reading “Initial concept work for a Green Man giant made of trees”
Here is another of our 16x sped up videos of a floating island being created. This pencil sketch is filmed from start to finish showing concept art for part of our platform game environment. Continue reading “Floating islands – Speed sketching indie game environment concept art”
Here’s our most recent environment and buildings concept artwork for a floating island as part of the design phase of the hand drawn platform game we are making. We streamed this from start to finish on our Twitch channel, (you can catch up here with past broadcasts), and have uploaded the 16x speeded up drawings to our YouTube channel. The creative juices are flowing fast 🙂 Continue reading “Rocky outcrops, boulders, and two thatched stone buildings”
Here is a scan from a rough sketched drawing in a moleskin notebook. We have a few that are dotted about in the studio to capture ideas for parts of environments, platforms, objects and characters that we are pulling together for interactive apps and games.
Being a simple sketch, we spruced it up a bit with some digital paint. We use a custom pencil and custom brushes in PhotoShop to retain the hand-made traditional art look.
We have already created several prototype pencil-drawn games using a game engine we wrote a few years ago. We will get round to doing some basic screen capture compilation videos of these, as a special treat for you guys, maybe!
Here is a super-early demo screen capture video of the hand-drawn demo game level drawing from above. It’s very basic compared to what we are now working on, but sowed the seed for us to create a more epic project. The rusty acoustic guitar riff we played over the top was just to add a bit of atmosphere to the demo footage.