Here are a selection of our concept sketches and drawings for platform game levels, environments, buildings, plants and other objects that are forming the art direction of an upcoming cross-platform adventure game featuring hand drawn graphics and animation with digital watercolour style paint. Continue reading “Early pencil drawn concept sketches gallery”
Game level ideas sketched out for varying layered mounds of blocks, (retro Super Mario style), and a tree which spears through a wedge of grassy platform. Also another concept for a foreground and also silhouetted background building. New style drawing test for the bottom of the floating island, with bobbly tentacle-like tendrils. Continue reading “Layered grassy mounds on a floating island with bobbly base tendrils”
Here are a few very rough concept sketches for organic platforms for inclusion in the artwork for a 2d platformer-style game. Quite often we do a bunch of these and pick out some good or new ideas to work them up into a slightly more finished sketch. Continue reading “Rapid concept sketches: Platforms, trees, buildings and organic environments”
Conceptual design sketching for different kinds of buildings and cave-like mini tunnels on top of a floating island. Different kinds of smoke suggest that these places are inhabited by unseen creatures or people. Continue reading “Detail sketch floating island with various buildings”
Pencil drawn concept sketch for part of a hand drawn platform game environment. This depicts seven small, unusual houses with mysterious smoke winding it’s way into the sky. Twisted trees and grassy platforms support and provide a ground for the bumpy platforms. Continue reading “Curly house village smokey chimneys platform game design sketch”
Drawing of a larger and small quirky wooden house with thatched roofs. The grassy, earthy ground has wooden stilts propping up the different platform levels in this environment concept design. Continue reading “Grassy Platform Level Design Drawings with Quirky Wooden Houses”
Here is a scan from a rough sketched drawing in a moleskin notebook. We have a few that are dotted about in the studio to capture ideas for parts of environments, platforms, objects and characters that we are pulling together for interactive apps and games.
Being a simple sketch, we spruced it up a bit with some digital paint. We use a custom pencil and custom brushes in PhotoShop to retain the hand-made traditional art look.
We have already created several prototype pencil-drawn games using a game engine we wrote a few years ago. We will get round to doing some basic screen capture compilation videos of these, as a special treat for you guys, maybe!
Here is a super-early demo screen capture video of the hand-drawn demo game level drawing from above. It’s very basic compared to what we are now working on, but sowed the seed for us to create a more epic project. The rusty acoustic guitar riff we played over the top was just to add a bit of atmosphere to the demo footage.